

The Mortar Drone can call in a powerful mortar strike at a targeted area. The ability works within a LIMITED RANGE, is PASSIVE and PERMANENT.Īrtillery uses mortar to create chaos and draw enemies out of hiding. The Scout Drone will detect enemy movement within its viewfinder and display their LAST KNOWN POSITION. The Scout's surveillance skills are unmatched, being able to detect enemy movement in the field. Instantly REMOVES all active MARKS on TEAMMATES, makes all teammates IMMUNE TO MARKING and BECOMES MARKED. The Tank diverts attention away from teammates by drawing enemy fire and using thick armor to survive the attack. IMMUNE to SUPPRESSION and FLASHBANG grenades. The Jammer can be destroyed.Ī highly experienced soldier, the Pointman cannot be disrupted in any way. Places a Jammer which disables any drones or Intel Antenna in its range. Using his Jammer, the Tech can deny the enemy access to evaluate intel. Special abilityĬANNOT BE MARKED if farther away than 50m. Mobile and stealthy, the Assassin is an expert in flanking and dispatching enemies with silenced weapons. The area will be tracked until triggered, or a new area is selected. The first enemy to walk inside the TRACKED area is MARKED.

The ability is PASSIVE and PERMANENT.Ī scouting focused marksman, the Sentinel is the bane of flanking enemies. It dazes enemies, making them unable to aim down sights and also slows them down. The Enforcer inflicts a much stronger, ADVANCED SUPPRESSION, on enemies. The Enforcer is essential to teammates, providing useful cover fire which debilitates enemies. Has access to both a Sniper Rifle and a Compact Machine Gun. The Ranger's loadout allows to handle both long and medium range combat situations. Has access to semi-auto high-powered rifles that have the biggest damage output out of all Marksman classes. Plus, it just looks cool to drop an entire squad without anyone hearing a single sound.The Sniper's high powered rifle can it its target through any kind of cover. We recommend doing this as soon as possible since the Sync Shot is one of the best ways to quietly take out entire groups of enemies without setting alarms off.

However, this can be upgraded so all three of your squad mates can use this move. When Ghost Recon Wildlands starts out, you will only be able to use one person to perform the Sync Shot. From here, you can either initiate the attack manually or your squad mates will perform the Sync Shot when you fire a round at an enemy. There is also a visual cue as a spinning circle will vanish above the number over the cartel member’s head.

Now it will take time for your squad to line up a shot so until you hear them confirm they have the shot, you will be unable to launch this attack. A prompt will come up to mark this target and then you will see a number pop up over their head. You can mark targets by either using your drone, binoculars, or by aiming down the sights of your firearm. This move can only be performed by those in single-player, as it allows you to mark enemies and then have your team fire at once. One of the best moves in your team’s arsenal in Ghost Recon Wildlands is called the Sync Shot, and it can let you drop entire squads without anyone ever hearing you.
